Case Study 06 — 3D & Realtime

Snowflake Build

The darker, more cinematic side of the Snowflake brand. Four years running the 3D for Snowflake's developer conference.

Role
Brand Motion Graphics Designer
Year
2022–2025, every November
Scope
Openers, promos, and the full keynote graphics package, livestreamed (27k viewers in 2025)
Tools
Unreal Engine · Element 3D · Polycam · After Effects

Take the Snowflake brand somewhere darker and more cinematic.

Build is Snowflake's annual developer conference, every November. Summit is bright, core brand, full of Snowflake blue. For Build we push the opposite direction, more cinematic and dramatic, with the snowflake bug logo built out in 3D, lots of lens flares, and heavier music. Every year since 2022 I make a short teaser, a longer promo, three opener videos, the keynote graphics, and a refresh of the whole template library of intros, outros, lower thirds, and transitions.

Deconstructing the logo in wireframe.

The wireframe look is the heart of it. Taking our snowflake bug into 3D and breaking it down in wireframe feels like deconstructing the brand in a good way, exactly the cinematic, developer tone Build wants. It's my favorite event of the year to design for, because it's where I get to really push the limits of my 3D rendering craft.

Putting real developers inside the 3D scene.

I used Polycam to scan actual Snowflake developers and drop them into the art, so as the camera flies around the scene you see real people. I also filmed them on green screen, so for the moments where they're talking I transition seamlessly into the green screen footage, then back to the Polycam geometry when the camera moves around them in 3D. I'd switch between Element 3D and Unreal depending on the shot: Element 3D when I needed green screen footage sitting inside 3D models, Unreal when I needed the extra global illumination and ray traced reflections.

Four years of pushing the same event further.

This one is less a system than a four year progression. I've led the 3D for Build every year since 2022, and each year is a step up in what I can pull off. You can line the openers up side by side and watch the craft get more refined as the tools and my skills caught up to the ideas.

2022
2023
2024
2025
4 years
Leading Build's 3D since 2022
27k
2025 livestream viewers, up from 20k
5 videos
A teaser, a promo, three openers, plus the package
16:9, 1080p
Built for the livestream
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